CHAPTER 10 Maya Under the Hood
In this chapter, you will learn
- That, to Maya, your scene is nothing more than a collection of nodes and connections, which together compose the dependency graph
- What a dependency graph node is and how it relates to what you see in the 3D viewer
- That the Channel Box and Attribute Editor windows are the Maya interface’s most commonly used tools to manipulate the attributes of dependency graph nodes
- That certain nodes, but not all, are part of the transform hierarchy, which establishes spatial relationships among objects
- How to use the Outliner, the Hypergraph, and the Connection Editor to examine how nodes fit into the dependency graph and the transform hierarchy
- How common ...