O'Reilly logo

Computer Animation Complete by Steve Worley, Nicholas Woolridge, Martin Wicke, Mark R. Wilkins, Jason Sharpe, Hanspeter Pfister, Ken Perlin, Darwyn Peachey, Mark V. Pauly, F. Kenton Musgrave, Matthias Müller, Alberto Menache, Richard Keiser, Charles John Lumsden, Chris Kazmier, Markus Gross, David Gould, David S. Ebert, Rick Parent

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 10 Maya Under the Hood

Mark R. Wilkins, Chris Kazmier

In this chapter, you will learn

  • That, to Maya, your scene is nothing more than a collection of nodes and connections, which together compose the dependency graph
  • What a dependency graph node is and how it relates to what you see in the 3D viewer
  • That the Channel Box and Attribute Editor windows are the Maya interface’s most commonly used tools to manipulate the attributes of dependency graph nodes
  • That certain nodes, but not all, are part of the transform hierarchy, which establishes spatial relationships among objects
  • How to use the Outliner, the Hypergraph, and the Connection Editor to examine how nodes fit into the dependency graph and the transform hierarchy
  • How common ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required