CHAPTER 10 Maya Under the Hood

Mark R. Wilkins, Chris Kazmier

In this chapter, you will learn

  • That, to Maya, your scene is nothing more than a collection of nodes and connections, which together compose the dependency graph
  • What a dependency graph node is and how it relates to what you see in the 3D viewer
  • That the Channel Box and Attribute Editor windows are the Maya interface’s most commonly used tools to manipulate the attributes of dependency graph nodes
  • That certain nodes, but not all, are part of the transform hierarchy, which establishes spatial relationships among objects
  • How to use the Outliner, the Hypergraph, and the Connection Editor to examine how nodes fit into the dependency graph and the transform hierarchy
  • How common ...

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