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Computer Animation Complete by Steve Worley, Nicholas Woolridge, Martin Wicke, Mark R. Wilkins, Jason Sharpe, Hanspeter Pfister, Ken Perlin, Darwyn Peachey, Mark V. Pauly, F. Kenton Musgrave, Matthias Müller, Alberto Menache, Richard Keiser, Charles John Lumsden, Chris Kazmier, Markus Gross, David Gould, David S. Ebert, Rick Parent

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CHAPTER 12 Examples Using MEL with Solid Body Dynamics

Mark R. Wilkins, Chris Kazmier

Unlike particles, solid bodies do not have a class of expressions all their own to aid in creating complex animation. However, MEL and expressions are still quite useful in setting up and controlling solid body dynamics systems.

In the following examples, we’ll explore how to use MEL to construct scenes that use solid body dynamics and how to use collision events to trigger behaviors both in scenes that only consist of solid bodies and in scenes that combine solid bodies with particles.

12.1 Example 1: Particle Collisions

In this example, we will look at particles and how they interact with surfaces. We can tell a particle, or particles in a system, to ...

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