Skip to Main Content
Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 6Game Design Documents:Changing Production Models, Changing Demands

Anthony T. Sansone

Game design documents (GDDs) are a common documentation tool used by game designers to manage the development process. Typically, GDDs describe, sometimes in great detail, a game’s story, mechanics, art direction, level design, sound and music, obstacles and rewards. GDDs borrow from similar documentation in other creative endeavors like film and books for authorial treatments and software engineering for development processes. However, game design differs from all of these artifacts; thus, approaching game design in the same way may not produce a quality product. Game design is a fluid undertaking that changes as development proceeds. The need to manage ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Read Me First! A Style Guide for the Computer Industry, Third Edition

Read Me First! A Style Guide for the Computer Industry, Third Edition

Sun Technical Publications

Publisher Resources

ISBN: 9781317162605