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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 9Patching as Design Rhetoric:Tracing the Framing and Delivery of Iterative Content Documentation in Online Games

Lee Sherlock

Patch notes have historically served the function of technical documentation for online games that undergo iterative content development and for developers that continue to address technical and user experience issues post-release (for example, fixing bugs and hardware or driver conflicts). The notes accompanying patch versions represent the official documentation; they contain all the data that not only qualifies design changes but also quantifies exactly how things should be working mechanically. Although this documentation is published and made available to player audiences, it has typically not been featured ...

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Publisher Resources

ISBN: 9781317162605