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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

IntroductionPlaying the Field: Technical Communication for Technical Games

Jennifer deWinter and Ryan M. Moeller

As we introduce this book, we start with a story. It covers multiple years and perspectives, but we intend to shorten it down to about two paragraphs, so here goes: In a research and development section of Nintendo, a number of engineers worked under the codename “Revolution” to develop the Wii, a popular gaming platform that was released in the U.S. during the holiday season of 2006. The team produced technical specifications, internal procedural guides, and any number of supporting documents. Throughout the design process, they tested the system and hardware via rigorous usability standards to ensure that the technology worked. Simultaneously, ...

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Publisher Resources

ISBN: 9781317162605