IntroductionPlaying the Field: Technical Communication for Technical Games

Jennifer deWinter and Ryan M. Moeller

As we introduce this book, we start with a story. It covers multiple years and perspectives, but we intend to shorten it down to about two paragraphs, so here goes: In a research and development section of Nintendo, a number of engineers worked under the codename “Revolution” to develop the Wii, a popular gaming platform that was released in the U.S. during the holiday season of 2006. The team produced technical specifications, internal procedural guides, and any number of supporting documents. Throughout the design process, they tested the system and hardware via rigorous usability standards to ensure that the technology worked. Simultaneously, ...

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