Chapter 12. Performance
In This Chapter
Core Animation was designed with performance in mind. It first appeared as Layer Kit and was designed to run on a small device (the iPhone and iPod touch), which had a limited amount of RAM, a small CPU, and unlike most desktop computers, a tiny GPU. Core Animation was built for speed and efficiency, but that doesn’t mean you can’t tweak your code even more.
As with any other complex system, performance is a consideration when dealing with Core Animation. Fortunately, Core Animation does a lot of the heavy performance lifting for you. However, when working with a complex animation, you can refine the code even further to ...
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