In this final chapter, we add a new editor to the Blender codebase. Doing so will help us to better understand editor implementation. It will also provide a platform for adding a simple button layout using Blender’s custom user interface (UI) API. Along the way, we will encounter the gpu module, an abstraction layer for Blender’s underlying hardware-based rendering API (i.e., OpenGL).1 We will also register a few non-modal operators for our editor. All of this will be done directly ...
8. Editor Creation
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