Skip to Content
Core HTML5 Canvas: Graphics, Animation, and Game Development
book

Core HTML5 Canvas: Graphics, Animation, and Game Development

by David Geary
May 2012
Intermediate to advanced
752 pages
20h 24m
English
Pearson
Content preview from Core HTML5 Canvas: Graphics, Animation, and Game Development

4.9. Performance

Performance can be an important consideration when you are manipulating images. This section discusses three benchmarks from jsperf.com that address the following performance concerns:

• Looping through image data

• Using drawImage() vs. putImageData()

• Drawing a canvas instead of an image with drawImage()

• Scaling when you draw images with drawImage()

As always, be aware that the results of any benchmark can change significantly over time and across different browsers. You should regard all the performance recommendations that follow as guidelines for your own code, not as fundamental principles. It’s also a good idea to go to jsperf.com to look the current state of the benchmarks.

4.9.1. drawImage(HTMLImage) vs. drawImage(HTMLCanvas) ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

Physics for JavaScript Games, Animation, and Simulations: with HTML5 Canvas

Dev Ramtal, Adrian Dobre
HTML5 Canvas, 2nd Edition

HTML5 Canvas, 2nd Edition

Steve Fulton, Jeff Fulton

Publisher Resources

ISBN: 9780132761635Purchase book