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Core HTML5 Canvas: Graphics, Animation, and Game Development
book

Core HTML5 Canvas: Graphics, Animation, and Game Development

by David Geary
May 2012
Intermediate to advanced
752 pages
20h 24m
English
Pearson
Content preview from Core HTML5 Canvas: Graphics, Animation, and Game Development

Chapter 9. Game Development

Game development is the most fun you can have with a computer, but that doesn’t mean it’s easy. You need to have a fundamental understanding of mathematics, including algebra, trigonometry, and vectors, and you have to come to grips with some pretty complicated topics, such as implementing animations and collision detection. In the end, however, there’s nothing quite as satisfying for software developers as being able to make the vision they originally had for a game come to life on screen.

Fortunately, we’ve been through all of that—mathematics, implementing animations, collision detection, etc.—in previous chapters in this book. After all that hard work, it’s time to have some fun implementing games.

This chapter ...

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Publisher Resources

ISBN: 9780132761635Purchase book