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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Appendix A. Performance Tuning

 

“Swifter, Higher, Stronger”

 
 --Olympic Motto

We are reaching the end of our journey. Our game is looking great. Performance, however, is poor. Our impressive graphics engine moves at a sluggish pace, making the final product unplayable. Too often, developers code with a high-end configuration in mind, and thus the complete product slows down in less powerful equipment. If this is your situation, time has clearly come for some performance tuning. Be prepared to spend long hours of hard work that will recover those lost frames-per-second and make your game come back from the land of the dead.

Analysis Techniques

Game code analysis is essential to ensure good performance. But analyzing code is like peeking thru a keyhole. ...

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Publisher Resources

ISBN: 0131020099Purchase book