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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Appendix C. Direct3D

 

“Exit, pursued by a bear.”

 
 --Stage direction in Shakespeare's “The Winter's Tale”

This appendix provides a brief introduction to the Microsoft DirectX technology for rendering 3D graphics. A full-blown tutorial of the API would require hundreds of pages and is by no means the goal of this book. However, I felt it was important to offer some preliminary information, so you can get coding soon. Thus, this appendix only attempts to cover the essentials of Direct3D: its main components, how to work with them, and so on. Other chapters in the book provide more involved examples for specific applications.

History

Since the advent of PC computers and before the release of Windows 95, PC games were coded under DOS. Developers had direct ...

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Publisher Resources

ISBN: 0131020099Purchase book