Chapter 2. Game Architecture
“It is a mistake to think you can solve any major problems just with potatoes.”
The Game Logic Section
The Presentation Section
The Programming Process
In the previous chapter, we explored the evolution of game programming techniques. It is now time to move on and focus on how games are built today. We will begin our journey with a study of games as real-time software applications, and then analyze the internals of a general-purpose game, so the main building blocks of the source code can be identified. These blocks will then be refined in subsequent chapters of the book. Additionally, we will focus on some project management concepts that are specific to game development. ...