Chapter 11. 2D Game Programming
“PICTURE: A representation in two dimensions of something wearisome in three.” | ||
--Ambrose Bierce, The Devil's Dictionary |
KEY TOPICS
On Older Hardware
Data Structures for 2D Games
Mapping Matrices
2D Game Algorithms
Special Effects
In Closing
The first generation of video games were all two dimensional. The internal representation of the game world had only two axes at most (usually up-down or left-right). Some games, such as Diablo, tried to give the illusion of depth by using isometric perspective, but it was all make-believe.
Two-dimensional games are mostly gone from high-end platforms such as PCs and consoles. However, there are many other uses of two-dimensional technologies, which still remain today. Handhelds, game-capable ...
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