“His house was perfect, whether you wanted food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all.”
|--J. R. R. Tolkien, The Fellowship of the Ring|
Binary Space Partition Algorithms
Hierarchical Occlusion Maps
Hardware-Assisted Occlusion Tests
Indoors rendering has been a popular technique for game development ever since Wolfenstein 3D by id Software was released. Games taking place inside buildings have become widespread; their visual appeal increasing with each new hardware iteration or engine release. In this chapter, we will explore the building blocks ...