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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Chapter 13. Indoors Rendering

 

“His house was perfect, whether you wanted food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all.”

 
 --J. R. R. Tolkien, The Fellowship of the Ring

KEY TOPICS

  • General Analysis

  • Occluder-Based Algorithms

  • Binary Space Partition Algorithms

  • Portal Rendering

  • Hierarchical Occlusion Maps

  • Hybrid Approaches

  • Hardware-Assisted Occlusion Tests

  • In Closing

Indoors rendering has been a popular technique for game development ever since Wolfenstein 3D by id Software was released. Games taking place inside buildings have become widespread; their visual appeal increasing with each new hardware iteration or engine release. In this chapter, we will explore the building blocks ...

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Publisher Resources

ISBN: 0131020099Purchase book