September 2003
Intermediate to advanced
888 pages
19h 38m
English
“His house was perfect, whether you wanted food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all.” | ||
| --J. R. R. Tolkien, The Fellowship of the Ring | ||
KEY TOPICS
General Analysis
Occluder-Based Algorithms
Binary Space Partition Algorithms
Portal Rendering
Hierarchical Occlusion Maps
Hybrid Approaches
Hardware-Assisted Occlusion Tests
In Closing
Indoors rendering has been a popular technique for game development ever since Wolfenstein 3D by id Software was released. Games taking place inside buildings have become widespread; their visual appeal increasing with each new hardware iteration or engine release. In this chapter, we will explore the building blocks ...