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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Chapter 15. Character Animation

 

“As a director, I wouldn't like me as an actor. As an actor, I wouldn't like me as a director.”

 
 --Robert Redford

KEY TOPICS

  • Analysis

  • Explicit Versus Implicit Methods

  • Explicit Animation Techniques

  • Implicit Animation Overview

  • Prop Handling

  • A Note on Vehicles

  • Limb Slicing

  • Facial Animation

  • Inverse Kinematics

  • Blending Forward and Inverse Kinematics

  • In Closing

We have seen many different techniques to effectively display compelling scenarios in real time. These game worlds are the perfect setting for our adventures. But who will the player be? Who will his enemies be? And his friends? In traditional drama theory, characters are used to make us feel emotions. We are attracted to or repulsed by them, and thus get attached to the story. ...

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Publisher Resources

ISBN: 0131020099Purchase book