Chapter 15. Character Animation
“As a director, I wouldn't like me as an actor. As an actor, I wouldn't like me as a director.” | ||
--Robert Redford |
KEY TOPICS
Analysis
Explicit Versus Implicit Methods
Explicit Animation Techniques
Implicit Animation Overview
Prop Handling
A Note on Vehicles
Limb Slicing
Facial Animation
Inverse Kinematics
Blending Forward and Inverse Kinematics
In Closing
We have seen many different techniques to effectively display compelling scenarios in real time. These game worlds are the perfect setting for our adventures. But who will the player be? Who will his enemies be? And his friends? In traditional drama theory, characters are used to make us feel emotions. We are attracted to or repulsed by them, and thus get attached to the story. ...
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