Chapter 18. Texture Mapping
“We are living in a material world, and I am a material girl.” | ||
--Madonna, Material Girl |
KEY TOPICS
Types of Textures
Tiling and Decals
Filtering
Mipmapping
Texture Optimization
Multipass Techniques
Multitexture
Texture Arithmetic and Combination
Detail Textures
Environment Mapping
Bump Mapping
Gloss Mapping
In Closing
Most end users believe top-class games use very detailed geometry to render the lush scenarios and characters seen onscreen. Although sometimes that's actually true, there are other, more powerful weapons in the game developer's toolbox. Geometry has a very high cost, and most of the time the same amount of detail can be supplied not by means of more vertices, but with clever use of materials and textures. Sharp, crisp ...
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