Introduction

For many years, the best ideas about game programming were handwritten on the back of a napkin. Knowledge was shared informally, with developers sketching ideas at meetings or industry gatherings, or talking with other fellow developers. Our craft was highly unorganized. Years have gone by, and today coding games is more complex than it ever was. The pursuit of realism and immersion have increased team sizes, budgets, and schedules. These are exciting times in which to be a game developer.

But we can no longer be unorganized in an industry of our size and importance. Today, professional game development must be efficient, and developers must be reliable. We simply cannot risk the failure of a project because one feature does not turn ...

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