Chapter 10. Java 2D: Graphics in Java 2

Topics in This Chapter

  • Drawing 2D shapes

  • Tiling an image inside a shape

  • Using local fonts

  • Drawing with custom pen settings

  • Changing the opaqueness of objects

  • Translating and rotating coordinate systems

Anyone who has even lightly ventured into developing detailed graphical programs with the Abstract Windowing Toolkit (AWT) has quickly realized that the capabilities of the Graphics object are rather limited—not surprisingly, since Sun developed the AWT over a short period when moving Java from embedded applications to the World Wide Web. Shortcomings of the AWT include limited available fonts, lines drawn with a single-pixel width, shapes painted only in solid colors, and the inability to properly scale drawings ...

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