You've downloaded the Unity software, you know what the Inspector is, and now you’re ready to build something. In this course, you'll create an entire physics-based 2D game starring a gnome who is lowered down a well on a rope and goes searching for treasure. You'll start from an empty scene and finish with a complete polished game.
Along the way you'll learn about game design, GUI setup, camera control, the game manager, gameplay practices, advanced graphics techniques, and the iterative nature of game development.
- Learn how to create 2D games using Unity game development software
- Discover how ragdolls work and how to create physics-based gameplay
- Learn how to manage gameplay with game managers and advanced game scripting
- Practice techniques for better camera control and for creating polished graphics
- Discover how the various pieces you build in Unity fit together to form gameplay
- Understand how to architect your games for easier changes
Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has written about a dozen technical books for O’Reilly Media, and wrote two games for ABC Australia’s children's TV series Play School and one for Qantas Airways. He’s currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.