CHAPTER 7

 

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Animation Using Blender

Advanced Animation

In Chapter 6, we completed the rig for Tater and talked about creating cyclic animations, i.e., a run or walk cycle. In this chapter on animation, we’re going to take a look at some advanced topics such as working with Blender’s Nonlinear Action Editor (NLA) to create Actions that can be used in conjunction with Animation Layers and Additive-Blending in Unity iOS. We’re also going to discuss how you can utilize Blender’s Bullet Physics Engine to procedurally animate a game object.

This chapter will further build upon the animation concepts covered in the previous two chapters. The ...

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