CHAPTER 9

 

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Working with Game Assets in Unity iOS

Throughout this book, we’ve been discussing creating game objects for a Unity iOS iPhone or iPad game using both modo and Blender. In this chapter, I’d like to discuss the Unity iOS component as it relates to art assets created in the previous chapters.

The goal of this chapter isn’t about creating an entire game from start to finish. All of the previous chapters have paid close attention to how our game assets were built with the mindset of using Unity iOS to deploy them to Apple’s iDevices. Now, we’ll look at using Unity iOS in regards to how we can begin to integrate these assets into ...

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