O'Reilly logo

Creating 3D Game Art for the iPhone with Unity by Wes McDermott

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Creating Tater’s Training Trash Yard

In this section of the book, we are going to take a look at the creation of “Tater’s Training Trash Yard,” the book’s companion app. We are going to take a “scrap book” approach by exploring some key elements across several images. On the book’s resource site, you will find actual video walk-throughs that explain the process in-depth. Before we get to the actual app, let us first take a look at the evolution of a hero.

Evolution of a Hero

In this section, we will take a look at the creative process of creating Tater throughout his design process. I mentioned in the book, that Warner McGee illustrated Tater. I knew early on that I would need an illustrator to create Tater, and I my first thought was to immediately ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required