Chapter 5. Timing
They say in comedy “Timing is everything.” So it is with animation. Using the Timing panel can dramatically change the effects of an animation.
This chapter starts with a simple exercise that shows the effect of setting animations to play together. The next exercise shows what the Loop setting does when applied to individual objects or a group set to play together. The chapter then covers changing the order of animations using the Timing panel. It also covers how to set animations to play separately or together, and shows how to use the Loop setting in the Timing panel to repeat animations that play together as a group.
There are two advanced exercises. The first shows how to set a delay to control when objects are set to play ...
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