October 2003
Beginner to intermediate
576 pages
10h 24m
English
Why go it alone?
This chapter discusses
techniques for making a group (such as a squad) feel bonded. If the player is part of that group, the player will feel bonded to the group as well.
A group may begin as just a number of people with a series of agreements and shared purposes, but we all know that groups evolve their own “culture.”
Perhaps you've once been forced to be a member of a group you didn't like. For me that group was my junior high school. Inside some generic, mustard-colored buildings swirled a toxic whirlwind of runaway hormones, social paranoia, bullies, and teachers heroically trying to keep chaos at bay. Thank God I figured out how to turn 15 so I could ...
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