October 2003
Beginner to intermediate
576 pages
10h 24m
English
Get your player into an emotional mess.
This chapter discusses
ways to put the player in the middle of emotionally complex moments and situations.
You just got a promotion. You call your best friend to share the news flash on your upwardly mobile ecstasy—but before you can even squeak out one gleeful, artificially modest yet subtly self-congratulatory news flash, he hits you with a bombshell: His wife is leaving him.
You can't share your good news. It would be insensitive, and maybe even cruel.
This is an emotionally complex moment. Life is full of such moments. Movies are full of them. Television shows are full of them. Even the best comic books ...
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