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Creating Emotion in Games: The Craft and Art of Emotioneering™
book

Creating Emotion in Games: The Craft and Art of Emotioneering™

by David Freeman
October 2003
Beginner to intermediate
576 pages
10h 24m
English
New Riders
Content preview from Creating Emotion in Games: The Craft and Art of Emotioneering™

Chapter 2.19. Emotioneering Techniques Category #19: Role Induction Techniques

There's an art to pretending.

Role Induction Techniques

are techniques that make you willing to identify with the character you're playing.

What roles do you play willingly? Friend? Husband? Wife? Father? Son? Daughter?

Are there any roles you play unwillingly? At home? At work? In your family?

Children slide and in and out of roles at dizzying speeds. But by ten years old, psychological sediment has set in and they're expected to lock down into predictable personalities—although I'm proud that many gamers seem to have escaped some of this cultural curse.

It seems to me that some “role-playing” games are misnamed. The game might allow you to choose a variety of characters ...

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Publisher Resources

ISBN: 1592730078Purchase book