Chapter 2.29. Emotioneering Techniques Category #29: Injecting Emotion into a Game's Story Elements
Some people like to keep things simple.
How boring.
What constitutes
a story? Each element opens up possibilities for emotion.
Almost every element or component of a game's story (assuming it has one) offers an opportunity to evoke emotion. But to understand how to use story elements to brainstorm emotional game experiences, we first need to define what a “story element” is.
Dissecting a Story
Not long ago I was addressing the collective faculty at a large arts college in San Francisco. The subject of discussion was, “What creates a feeling of 'story' in a two-dimensional image, even an abstract one?”
I gave my theory, explaining that more than 150 elements ...
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