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Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

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Chapter 2.29. Emotioneering Techniques Category #29: Injecting Emotion into a Game's Story Elements

Some people like to keep things simple.

How boring.

What constitutes

a story? Each element opens up possibilities for emotion.

Almost every element or component of a game's story (assuming it has one) offers an opportunity to evoke emotion. But to understand how to use story elements to brainstorm emotional game experiences, we first need to define what a “story element” is.

Dissecting a Story

Not long ago I was addressing the collective faculty at a large arts college in San Francisco. The subject of discussion was, “What creates a feeling of 'story' in a two-dimensional image, even an abstract one?”

I gave my theory, explaining that more than 150 elements ...

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