Chapter 2.31. Emotioneering Techniques Category #31: Writing Powerful Pre-Rendered and In-Game Cinematics

Stacking emotional layers in short cinematics.

This chapter shows

ways to make both in-game and pre-rendered cinematics more artful and, thereby, more emotionally complex and powerful.

When you talk about writing in games, some designers think you're speaking only about cinematics.[1]

Of all the ways to evoke emotion, however, cinematics are the least game-like portion of any game. That's not a criticism, just a fact. Still, they play a role in many games and probably will for some time to come.

In some games, they serve powerful functions:

  • To set the tone of the game in the beginning or to establish the story itself

  • To establish a particular character ...

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