Chapter 2.31. Emotioneering Techniques Category #31: Writing Powerful Pre-Rendered and In-Game Cinematics
Stacking emotional layers in short cinematics.
This chapter shows
ways to make both in-game and pre-rendered cinematics more artful and, thereby, more emotionally complex and powerful.
When you talk about writing in games, some designers think you're speaking only about cinematics.[1]
Of all the ways to evoke emotion, however, cinematics are the least game-like portion of any game. That's not a criticism, just a fact. Still, they play a role in many games and probably will for some time to come.
In some games, they serve powerful functions:
To set the tone of the game in the beginning or to establish the story itself
To establish a particular character ...
Get Creating Emotion in Games: The Craft and Art of Emotioneering™ now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.