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Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

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Chapter 3.4. Rough Trade

Take a look

at the painting on page 8 in the color section. A young man scopes out a dangerous, cyberpunk world, beckoned by a woman.

Hypothetical Game Case Study: Cyberpunk Novelist

You play a young William Gibson type of novelist, writing fictional stories about a cyberpunk world. The world you create is one rife with criminality.

In the opening cinematic, you agree to be a test subject in a research project being carried out at a local university. The research focuses on boosting the creativity of people who are already quite artistic.

You receive a drug…and your creativity soars.

Gameplay begins.

Some of the crimes from your cyberpunk novels actually start coming true in your city. This is strange, because those crimes involve ...

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