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Creating Emotion in Games: The Craft and Art of Emotioneering™
book

Creating Emotion in Games: The Craft and Art of Emotioneering™

by David Freeman
October 2003
Beginner to intermediate
576 pages
10h 24m
English
New Riders
Content preview from Creating Emotion in Games: The Craft and Art of Emotioneering™

Chapter 5.2. Techniques for Creating Fun

It is a book about games, after all.

It's hard to talk

about creating immersion in games without addressing the most primary emotional experience that people seek out through games: a sense of play and fun.

This chapter addresses techniques of creating fun in games, and explores ways game designers might build upon this knowledge, in order to continue to create fun for this and future generations.

In the beginning was the Game, and the Game was good. And the Great Game Designer looked down upon the game and said, “Let There Be Fun.”

And lo, from near and far, both the young and the wrinkled timidly put down their school books and their briefcases. Hesitantly, they walked out of the shadows and approached the ...

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Publisher Resources

ISBN: 1592730078Purchase book