It is a book about games, after all.
It's hard to talk
about creating immersion in games without addressing the most primary emotional experience that people seek out through games: a sense of play and fun.
This chapter addresses techniques of creating fun in games, and explores ways game designers might build upon this knowledge, in order to continue to create fun for this and future generations.
In the beginning was the Game, and the Game was good. And the Great Game Designer looked down upon the game and said, “Let There Be Fun.”
And lo, from near and far, both the young and the wrinkled timidly put down their school books and their briefcases. Hesitantly, they walked out of the shadows and approached the ...