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Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

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Chapter 5.3. Gatherings

The inner workings of an Emotioneer.

This chapter

is a small collection of thoughts, reflections, speculations, and journeys. If you're seeking logic and coherence, look elsewhere in the book. This chapter leaps from stone to stone, across the river of the mind. If, at times, a few points are made, they're accidental.

If the picture on the front of the book was truly representative of a game, there'd be two challenges. The first is, how can you, the man, actually hold the woman's hand? We don't, as in Ico, want to create a hand-holding mechanic, for there wouldn't be enough occasions in the game to use it. Therefore, we'd need some kind of pick-things-up mechanic that could be adapted to different uses, and this would be just ...

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