CHAPTER 9
Asset Creation: Maya Character UV Mapping and Texturing
Effective UV mapping and texture creation is what helps conceal the low polycount of characters. In reality, the form created in the last chapter paints the form with some pretty broad strokes (think of how the ears were modeled). But with a carefully constructed texture, all these minimalist polygon collections can have the final appearance of a quite complex form.
Although the form built in the last chapter is strong, in this chapter we will add this needed extra detail through a painted texture map that is based from photographs. But before we paint with photos to create the ...
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