CHAPTER 10
Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation
Character creation is fun. Hard, but fun. Undoubtedly in the previous chapters you’ve seen how exciting (but challenging) it is to see a character come together and come alive with appropriate UV mapping and carefully constructed textures. Of course, up to now, all we have is a nicely painted mannequin that, though interesting to look at, is still, well … dead.
In this chapter this will change. It’s time to get this character ready to come alive. The process of bringing a textured character to life is fun but can be a little bit tricky. ...
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