Thus far we have imported levels that were modeled in Maya into Unity and used Unity’s atmospheric effects to add fog and particle-generated steam. We’ve also brought in an animated character who runs an idle animation in a loop. We’ve even used Unity’s animation tools to create animation in the game engine.
In this chapter we will make the experience further immersive with sound. Unity 3 includes some very nice additional sound mechanisms that allow for a very interesting experience for the player. Setting up sound is actually very quick and simple in Unity and is one of my favorite parts of the engine. So, this chapter ...