CHAPTER 12

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Introduction to Unity Scripting Basics and Graphical User Interface

In this chapter we are going to start to make this game a game! Now that we have imported game levels and game characters and populated those levels with light and sound, it’s time to start making things interactive.

This is where the power of games starts to come through; without the scripting part games are pretty pictures, or at best walk-through models. And while there are markets for both of those, they both pale in comparison to the market for an engaging game.

While strong graphical elements are often an important part of an immersive game experience, they ...

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