Chapter 2. Modeling Theory

Image

The purpose of this chapter is to get into the proper frame of mind needed to understand the core philosophy of polygonal modeling for games. Understanding efficiency and the need for it when modeling is essential to creating game assets. Whether you are an experienced game artist or someone just learning the ropes, this chapter can provide the basic ideas and fundamental perspective that can make your experience as a modeler a fun and successful one.

Geometry types and modeling methods are as varied as drawing styles: NURBS, subdivision surfaces, patches, polygons—all have their advantages and serve many specific ...

Get Creating the Art of the Game now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.