Chapter 4. Advanced Texturing

© 2003 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved.

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As I’m sure you have gathered by now, texturing plays an incredibly significant role in games. Relying on texture to compensate for the lack of detailed geometry and the responsibility of painting the world the players will see becomes extremely important. There is a reason why this chapter appears before the advanced modeling chapter: It’s because I feel it’s very important to be thinking about your work as a whole, not just in compartmentalized roles like texturing or modeling or lighting. Understanding some ...

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