Chapter 6. Advanced Modeling

Image

The focus of this chapter will be to go into more depth on game modeling practices and methods. Like most anything else, becoming a skilled game modeler takes not only time and practice, but also the ability to constantly problem solve. As I’m sure you are already aware, being a 3D artist of any kind requires the simultaneous presence of problem-solving skills and artistic talent; sort of a left brain/right brain scenario, which not everyone can easily balance. I think that balance is what I find so intriguing and exciting about creating worlds and objects in 3D. Work, no matter what type, is rarely fun without challenges. ...

Get Creating the Art of the Game now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.