Chapter 6. Advanced Modeling


The focus of this chapter will be to go into more depth on game modeling practices and methods. Like most anything else, becoming a skilled game modeler takes not only time and practice, but also the ability to constantly problem solve. As I’m sure you are already aware, being a 3D artist of any kind requires the simultaneous presence of problem-solving skills and artistic talent; sort of a left brain/right brain scenario, which not everyone can easily balance. I think that balance is what I find so intriguing and exciting about creating worlds and objects in 3D. Work, no matter what type, is rarely fun without challenges. ...

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