Chapter 7. Lighting Principles

© 2003 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ as indicated. All rights reserved.

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Before we get into lighting for games specifically, I think it’s important to talk about the art of traditional lighting. It won’t do us any good to know the tools and procedures if we don’t have a strong artistic foundation. There have been hundreds of books written with respect to lighting theory and methodology, so I’ll do my best to just touch on the most important aspects in this chapter. But I encourage you to research and learn as much about lighting as you possibly can.

Remember that everything we see ...

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