Chapter 9. Effects

© 2003 Lucasfilm Entertainment Company Ltd. & ® or ™ as indicated. All rights reserved.


As you have seen, dealing with a real-time environment calls for some ingenuity. Realistic and convincing effects pose one of the greatest challenges yet.

Whether it’s fog, rain, or explosions, creating effects for display in real-time takes some creative problem solving. Before we focus on effects for games, I’d like to talk a bit about prerendered effects in order to provide a proper comparison.

Traditional CG effects can be generated in numerous ways. Much of what you see in feature films or commercials is prerendered, or composited ...

Get Creating the Art of the Game now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.