Chapter 10. Tips and Tricks

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This chapter is meant to offer you some of the tricks, tips, and shortcuts I have picked up over the years while making games. All of the ideas presented here are focused on helping you take your work to the next level. You’ve heard me preach about setting a new standard for yourself and continually raising your own personal quality bar. I am hoping that the information and methods offered to you in this book so far have already enabled you to think a bit differently about how you approach 3D. The ideas in this chapter attempt to carry on that inspiration and offer some more detailed and specific examples that will ...

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