Growing Short Hair, Long Hair, Grass, and Electric Arcs with Fur and nHair
The Maya Fur system creates self-shadowing fur and short hair over a NURBS, polygon, or subdivision surface. You can adjust fur attributes, such as width, length, color, opacity, and general growth. This makes the Fur system ideal for emulating animal fur or growing grass over the ground. In comparison, the Maya nHair system creates dynamic curves that react to Nucleus fields. You can attach nHair curves to Paint Effects brushes, allowing you to render a wide variety of results. The nHair system is well-suited for creating long hair on a character or any dynamic ...
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