Book description
Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.
Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches.
This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support.
Build Cross-Platform Applications without Compromise
Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can download, modify, and learn from. Coverage includes
Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux
Delivering functionality and interfaces that are consistent on all platforms
Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+
Determining when and when not to use native IDEs and how to limit their impact on portability
Leveraging standards-based APIs, including POSIX and STL
Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++
Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR)
Establishing an effective cross-platform bug reporting and tracking system
Creating builds for multiple platforms and detecting build failures across platforms when they occur
Understanding the native runtime environment and its impact on installation
Utilizing wxWidgets to create multi-platform GUI applications from a single code base
Thoroughly testing application portability
Understanding cross-platform GUI toolkit design with Trixul
Table of contents
- Title Page
- Copyright Page
- Dedication
- Contents
- Foreword
- Preface
- Acknowledgments
- About the Author
- Introduction
- 1. Policy and Management
- 2. Build System/Toolchain
- 3. Software Configuration Management
- 4. Installation and Deployment
- 5. Operating System Interfaces and Libraries
- 6. Miscellaneous Portability Topics
- 7. User Interfaces
- 8. wxWidgets
- 9. Developing a Cross-Platform GUI Toolkit in C++
- Index
Product information
- Title: Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications
- Author(s):
- Release date: November 2007
- Publisher(s): Addison-Wesley Professional
- ISBN: None
You might also like
video
Beginning Open Source Development on Linux
6+ Hours of Video Instruction Get started developing applications on Linux! Description Beginning Open Source Development …
book
Boost.Asio C++ Network Programming Cookbook
Over 25 hands-on recipes to create robust and highly-efficient cross-platform distributed applications with the Boost.Asio libraryAbout …
book
C++ Windows Programming
Develop real-world applications in Windows About This Book Create diverse applications featuring the versatility of Small …
book
Software and System Development using Virtual Platforms
Virtual platforms are finding widespread use in both pre- and post-silicon computer software and system development. …