Chapter 6 Handling Input
All GUI applications must respond to input in some way. This chapter shows how you can respond to user input from the mouse, keyboard, and joystick.
Broadly speaking, there are two categories of mouse input. Basic mouse events are sent using
wxMouseEvent and are passed uninterpreted to your handler function. Commands associated with controls, on the other hand, are often the result of interpreting a mouse (or other) event as a particular command.
For example, when you add
EVT_BUTTON to an event table, you are intercepting a
wxCommandEvent that was generated by the
wxButton. Internally, the button is intercepting
EVT_LEFT_DOWN and generating the command event as a result. (Of course, on most platforms, ...