Chapter 3. In Practice (Strategies and Techniques)

Crystal Clear does not require any one strategy or technique. It is good to have a set in hand to get started, however. This chapter presents a few of the less well documented and more significant ones used by modern agile development teams.

Many useful strategies and techniques have been named in the last decade, from XP's “planning game” to Dave Thomas and Andy Hunt's “tracer bullets.” The Pragmatic Programmer (Hunt 1999), Extreme Programming Explained (Beck 1999), and Refactoring (Fowler 1999) are particularly rich in ideas.

There are strategies and techniques not in those books that are useful to the Crystal Clear team, particularly through the early months of the project. I include ones ...

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