Table of Contents
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Chapter 1: P. Bézier: How a Simple System Was Born
Chapter 2: Introductory Material
Chapter 3: Linear Interpolation
3.2 Piecewise Linear Interpolation
3.5 Barycentric Coordinates in the Plane
Chapter 4: The de Casteljau Algorithm
4.2 The de Casteljau Algorithm
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