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Cyberpsychology by Garry Young, Monica T. Whitty

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10 Online Gaming and Gambling

In Chapter 9 we discussed how the Internet has changed how we spend our time on leisure and entertainment. In this chapter we focus, in more detail, on two forms of entertainment: games and gambling. Both these online activities have been the focus of numerous psychological studies. Some of the major concerns include addiction and whether playing aggressive games leads to aggressive behaviour. With respect to Internet addiction, the research to date suggests that some people have specific online problems, while others use the Internet to carry out established offline addictions (e.g., gambling, sexual addictions). Scholars have yet to agree on whether these should be classed as Internet addictions per se ...

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