Chapter 11. Streaming Protocols Overview
This chapter covers the following topics:
• Codecs
• Trace analysis for streams carried on UDP or TCP
• Unicast, multicast, and stream splitting
Streaming is a technique used to deliver multimedia objects at the same rate at which they are played. Streaming requires an application on a server to send small chunks of data (video, audio, or both) at a constant rate, and a client application to collect those chunks of data and play them in a continuous fashion. No copy of the streamed media remains on the hard disk of the client.
Understanding streaming ...
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