Contents
1.2.1 Creating and Using Objects
1.3 Strings, Wrappers, Arrays, and Enum Types
1.5.1 The If and Switch Statements
1.5.3 Explicit Control-Flow Statements
2.1 Goals, Principles, and Patterns
2.1.1 Object-Oriented Design Goals
2.1.2 Object-Oriented Design Principles
2.2.1 Extending the CreditCard Class
2.2.2 Polymorphism and Dynamic Dispatch
2.3 Interfaces and Abstract Classes
2.3.2 Multiple Inheritance for Interfaces
2.4.3 Java's Exception Hierarchy
3.1.1 Storing Game Entries in an Array
3.1.3 java.util Methods for Arrays and Random Numbers
3.1.4 Simple Cryptography with Character Arrays
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