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Deconstructing the Elements with 3ds Max, 3rd Edition by Pete Draper

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Introduction

Why 3ds Max?

Okay, this is a question a lot of you might be asking. Why should I use 3ds Max above all other products out there? And to be honest, I don’t have a reason at all. There are numerous products out there, each having its pros and cons, prices and deals, license costs, feature sets, stigmas, and so on. I guess the main reason I use 3ds Max is it being brought up in the DOS version; so it was a natural progression to move onto the (then) new Windows version – 3D Studio Max 1.0. I’ve used most of the products out there in my time in the industry, but I still keep coming back to 3ds Max, mainly due to my familiarity with its intuitive interface, workflow, architecture, modeling toolkit, excellent particle system, and so on. ...

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